Game Programming
Curriculum
- 16 Sections
- 16 Lessons
- 10 Weeks
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- Content1
- Introduction1
- Tools of the Trade1
- Fundamentals of Software Engineering for Games1
- 3D Math for Games1
- Engine Support Systems1
- Resources and the File System1
- The Game Loop and Real-Time Simulation1
- Human Interface Devices (HID)1
- Tools for Debugging and Development1
- The Rendering Engine1
- Animation Systems1
- Collision and Rigid Body Dynamics1
- Introduction to Gameplay Systems1
- Runtime Gameplay Foundation Systems1
- Conclusion1